Hosts and setup

OneMove Vocal Console is a standard AUv3 audio effect for iPad and iPhone. It is registered as a Music Effect: an effect that also accepts MIDI, which Tune uses for target notes. It loads in any host that runs AUv3 effects on an audio track or bus. This page gives the general setup, then notes for common hosts.

Menus differ between hosts and between versions of the same host, so the steps below describe what to do rather than where every button is. Your host's own manual has the exact menus.

The setup in every host

  1. Install the app from the App Store and open it once. That registers the plug-in with iPadOS or iOS.
  2. Insert it on the vocal track as an audio effect (some hosts list it under Audio Unit Extensions or AUv3, from the maker OneMove). Put it first in the track's effect chain, or after any tuning you do elsewhere.
  3. Pick a mode with the Studio | Live switch in the header:
    • Live while you record or perform through it (plug-in latency 1.3–4 ms);
    • Studio for mixing a recorded take (61.6 ms with neural noise reduction, compensated by the host).
  4. Set the level: sing a few lines and tap LEARN. The input trim moves the voice to −18 dBFS RMS, the level the modules are designed around.
  5. Choose a chain preset in Expert, or turn the knobs on the One Move page.

To hear yourself while recording, use Live mode and keep the host's buffer small. Use headphones to avoid feedback.

Feeding the rider the music

Ride follows the music if you give it the instrumental. There are two ways:

  • The host's side-chain: if your host can route another track or bus to an AUv3 effect's side-chain input, choose the music there. The plug-in's side-chain input is named Music. Leave Ride's Music From on Sidechain Bus. The Ride panel shows HOST SIDECHAIN OK when it arrives.
  • Key Link: for hosts that can't route a side-chain to an AUv3 effect. See below.

Without either, Ride follows the vocal alone, which still works well.

Key Link passes a signal from one instance of the plug-in to another, inside the host, on one of eight channels (Link A to H). The receiving instance reads exactly the samples that line up with its own audio, so the key arrives in time.

To feed Ride the music with Key Link:

  1. Insert a second OneMove Vocal Console on the music track or bus (everything except the vocal).
  2. Switch its modules off, so the music passes unchanged.
  3. In its Ride Expert panel, set Send Vocal On to Link A. (The control sends this instance's output, whatever the track carries.) Its status shows SENDING.
  4. On the vocal instance, open Ride's Expert panel and set Music From to Link A. Its status shows LINKED.

Use a different letter for each pair. If two instances send on the same letter, the panel shows 2 SENDERS! and the newest one wins. If the sender is removed or bypassed, the receiver shows NO SENDER and Ride follows the vocal alone.

MIDI for Tune

Tune can take its target notes from MIDI (Expert → MIDI / Keyboard → Target Pitch) or play a reference tone at the held note. To use it, route a MIDI track or controller to the plug-in in your host. Hosts that show a MIDI input for effects will list OneMove Vocal Console there because it is a Music Effect. Without MIDI routing, the on-screen keys in Tune's panel do the same job.

Notes for common hosts

How do I use OneMove Vocal Console in Logic Pro for iPad?

Insert it as an Audio Unit effect on the vocal track's plug-in slots. Logic Pro compensates the plug-in's reported latency, so Studio mode stays in time when you mix. While recording through it, switch to Live mode. To feed Ride the music, use a side-chain if Logic offers one for the plug-in in your version, or Key Link.

How do I use it in Cubasis?

Add it as an Audio Unit effect on the vocal channel's inserts. Use Live mode while recording and Studio mode for mixing. For the rider, use Cubasis's side-chain routing if it is available for AUv3 effects in your version, otherwise Key Link.

How do I use it in AUM?

Load it as an effect in the vocal channel, after the microphone input. AUM is often used live, so start in Live mode. If you route a music channel to the plug-in's side-chain input in AUM, Ride uses it; otherwise use Key Link with a second instance on the music channel.

Does it work in Loopy Pro?

Yes. Add it as an effect on the input or on a track's effect chain. Use Live mode when you sing through it, and the Loop Record (Input) and Loop Playback (Bus) chain presets as starting points. Loopy Pro can't send a side-chain to an AUv3 effect (it is on Loopy Pro's roadmap), so feed the rider with Key Link: a second instance on the music bus sends on Link A, and the vocal's Ride receives Link A. This is the same send/receive approach some other iOS plug-ins use for side-chaining in Loopy Pro.

Can I use it in GarageBand?

Yes. GarageBand on iPad and iPhone runs Audio Unit Extensions as effects on audio tracks. Insert it on the vocal track's plug-ins. GarageBand has no side-chain for effects, so Ride follows the vocal alone, or use Key Link.

How do I use it in Beatmaker?

Insert it as an AUv3 audio effect on the vocal track or bus. Use Studio mode for mixing and Live mode for recording through it. Use Key Link to give the rider the music if side-chain routing isn't available for the plug-in.

Can I use it without a host?

Yes. The OneMove Vocal Console app has its own console: two demo vocals or your microphone (with headphones), the whole chain, A/B bypass and the chain presets. It is the quickest way to learn the modules.

Troubleshooting

The plug-in doesn't appear in my host. What do I do?

Open the OneMove Vocal Console app once, then restart the host. If it still doesn't appear, restart the device. Check that the host's plug-in list shows Audio Unit Extensions (AUv3) and is not filtered.

My recording through the plug-in is late. Why?

You are probably in Studio mode, which delays the vocal by 32–62 ms so noise reduction and pitch correction can work at their best. Hosts compensate that delay on playback, but you hear it while monitoring. Switch to Live while you record.

The processing stopped after a few minutes. Is it broken?

That is the free demo: 5 minutes of real-time processing each time the plug-in loads. Reload the plug-in for another 5 minutes, or unlock the full version. See the console page.

Why does my bounce or export sound unprocessed?

In the demo, offline renders (bounces and exports) pass through unprocessed. Unlock the full version and bounce again.